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three.jsparticlesshaders

Particle Vortex — 160k-Particle Funnel

160k-particle funnel, in one HTML file. Bend, hold, click shockwave.

160k-particle funnel, built entirely in code: one self-contained HTML file with no images, no 3D models and no build step. Under the hood: Three.js, 160k GPU particles animated entirely in the vertex shader, funnel math, shockwaves, UnrealBloom. What a visitor can do: move to bend the vortex, hold to spin it up and tighten it, click for a shockwave, 4 presets (Inferno, Ice, Cosmic, Toxic). Best for: Energy, music, gaming, tech launches. Three.js loads from a CDN through an import map, so there is still nothing to install. Every colour, count and speed sits in one CONFIG block, presets switch live from a glass dock, and ?embed strips the interface for a clean iframe or hero background.

How to run this

Nothing to install and nothing to configure. Works in any modern browser on Windows, macOS and Linux.

Built with
Single HTML file
Requires
A modern browser
  1. 1. Unzip the download.
  2. 2. Double-click index.html. It opens in your browser and runs. To serve it instead (the microphone and some browsers want a server), run npx serve . in the folder and open http://localhost:3000.

Note — Three.js loads from the jsDelivr CDN through an import map, so the first load needs an internet connection. Add ?embed to hide the interface for an iframe or hero background, and ?preset=N to start on a colour preset.