3D / WebGL website templates

WebGL work that runs at sixty frames on a laptop, not just on a workstation. Particle fields, shader-driven surfaces and point clouds cross-faded on the GPU — with the buffer strategy and draw-call budget documented rather than left for you to reverse-engineer.

Shaders ship as source with their uniforms explained. These are the packs to take if you want to learn the technique, not only to ship the look.